What Cross-Platform Means in AR/VR Game Development
How one codebase works across different headsets and devices
Understanding how one AR/VR game can work across multiple devices without building separate versions for each platform.
Explore the latest techniques, tools, and trends shaping the world of cross-platform augmented and virtual reality game creation.
How one codebase works across different headsets and devices
Understanding how one AR/VR game can work across multiple devices without building separate versions for each platform.
The assembly line that creates images in your headset
Breaking down how your game turns code into images that appear in a headset, and why this matters for cross-platform projects.
Why coding for actions instead of buttons matters
How to handle different controller types, hand tracking, and gesture systems in one game without writing separate code for each.
The bookmarks that remember where virtual objects belong
Understanding the system that remembers where virtual objects should appear in physical space across different AR platforms.
Average hours spent per participant
Active participants across current workshops
Average satisfaction rating out of 10
Each session follows a modular design. Participants receive assignments that build on previous exercises, creating a continuous thread of skill development. The structure allows learners to move through material at their own pace while maintaining clear milestones.
Interactive exercises require active participation rather than passive observation. Participants test ideas, experiment with tools, and document outcomes. Feedback loops help identify areas that need more attention before moving forward.
Collaborative tools enable peer review and group problem-solving. Participants share progress, compare approaches, and discuss challenges in real time. This creates a learning environment where different perspectives contribute to understanding.
Teaching AR/VR game development requires balancing technical precision with creative experimentation. Students often arrive with different skill levels and expectations. The workshop format allows them to engage with material that matches their current abilities while still challenging them to grow.
Zofia Lewandowska, Lead Workshop Instructor
Participants configure development environments and verify that all required tools function correctly. This phase includes a brief orientation to the workshop structure and expectations.
Early assignments focus on core concepts and basic interactions. Participants complete guided tasks that introduce essential techniques and establish a baseline understanding.
Exercises become less prescriptive as participants apply learned concepts to open-ended challenges. This phase emphasizes experimentation and iterative refinement.
Final assignments require participants to combine multiple techniques into a cohesive project. Peer review sessions provide feedback and highlight different approaches to similar problems.