Bardexo
AR/VR Game Workshops

Building AR/VR Experiences Across Platforms

  • Develop immersive games that work on mobile, desktop, and headset hardware
  • Learn Unity and Unreal workflows optimized for cross-platform deployment
  • Ship functional prototypes by the end of the program
AR/VR development workspace

What the program covers

This program walks through the complete pipeline of AR/VR game development, from initial concept to deployment on multiple platforms. You'll work with Unity and Unreal Engine, build spatial interfaces, optimize performance for different devices, and handle the technical challenges of cross-platform compatibility. Each phase includes hands-on assignments that mirror real production workflows.

Phase 01

Foundation and Environment Setup

Install development tools, configure SDKs for major platforms, and build your first spatial scene with basic interactions.

Phase 02

Interaction Design and Input Systems

Implement hand tracking, controller input, and gaze-based interactions that adapt across mobile AR and VR headsets.

Phase 03

Performance Optimization

Profile frame rates, reduce draw calls, and manage memory constraints to maintain smooth experiences on lower-end devices.

Phase 04

Deployment and Distribution

Package builds for iOS, Android, Windows, and major VR platforms, then submit to app stores with proper metadata and compliance.

Program Duration
8
weeks of structured workshops
Weekly Commitment
12
hours of practical work

Who teaches the workshops

The program is led by developers who have shipped commercial AR and VR titles across multiple platforms. They bring direct experience from production environments and focus on practical techniques that work under real constraints.

Instructor Leif Andersen

Leif Andersen

Unity Specialist

Leif has developed AR applications for retail and education sectors, focusing on mobile deployment and performance optimization across Android and iOS devices.

Instructor Nadia Bozhko

Nadia Bozhko

VR Interaction Designer

Nadia designs spatial interfaces and input systems for VR training simulations, with projects deployed on Quest, PSVR, and PC VR platforms.

Instructor Torin Viklund

Torin Viklund

Technical Lead

Torin manages cross-platform build pipelines and handles SDK integration for multi-device AR/VR projects, with experience in both Unity and Unreal workflows.

How to join the next cohort

Enrollment opens three weeks before each cohort starts. The process is straightforward and designed to confirm you have the necessary technical foundation to keep pace with the workshop structure.

1

Complete the application form with your background and development experience

2

Submit a short technical assessment covering Unity or Unreal basics

3

Receive confirmation and access to the pre-workshop setup guide

18

participants per cohort

Cohorts run quarterly, with the next session starting in April. Applications close when capacity is reached, typically within the first week of the enrollment window.